Cambridge Polymer Labs (quest)
Cambridge Polymer Labs is a side quest in Fallout 4 . The objective is to find chemical samples in the abandoned Cambridge Polymer Labs and complete a 200 year old science experiment.
- 1 Quick walkthrough
- 2.1 Option 1: Complete the experiment
- 2.2 Option 2: Override the lockdown
- 2.3 Experiment samples numbers & names
- 3 Quest stages
Quick walkthrough [ ]
Detailed walkthrough [ ].
Upon entering the Cambridge Polymer Labs , the Sole Survivor is greeted by a Miss Nanny robot named Molly . She asks if they have come to fill a job position. By answering yes, Molly will give the player character a one-question survey for qualification, asking whether or not the player character has any research experience. She will assign a job and provide a uniform (set of clothing and items) based on the answer given:
- Expressing confusion: Janitor, a mop , and a green mechanic jumpsuit .
- Yes: Researcher, a lab coat and clipboard .
- "You need me" (Charisma check): Sales Coordinator if successful, a dirty tan suit , and a pen . Lab assistant if failed.
- Threaten: Security, dirty army fatigues , a baton and a pair of patrolman sunglasses .
Molly will then ask if the Sole Survivor would like an orientation, which is optional. If they agree, she will move into a side room with a broken slide projector and relate the history of the company. The Sole Survivor is asked to change into suitable attire and Molly leads the player character through a changing area with sets of lockers, then they are told to proceed to the cleanroom.
If one brings Curie for the quest, a possible affection boost of 35 points is possible for completing the research. She must be selected as a companion from this point onward to receive the boost. In addition, one must not override the lockdown until the research is complete. The affection boost will not happen unless the experiment is completed first.
As soon as the Sole Survivor enters the cleanroom, Molly locks the door and informs the player character that Director Elwood has issued a mandatory overtime edict to the staff and that no one may leave the laboratory until the project has been completed. The room will then fill with high-level radiation, though Molly will decontaminate it shortly after. The player character may then ask Molly questions, but her responses are generally that the player character should look at the research already done and see if it can be moved forward.
Just past the cleanroom, the player character will come to a room with a terminal directly in front and a large machine called the polymer coating applicator filling the right side of the room. The terminal will have the research data of the experiment that's been performed up to this point.
To complete the project, the Sole Survivor must supply the applicator with the reagents lithium hydride and gold in addition to the radioactive material, U-238 . Sitting right on the applicator is a silver canister that contains unidentified sample 11317 , which when inserted into the applicator will identify it as hydrochloric acid. The Sole Survivor must explore the rest of the facility and find the components for the project.
There is a door leading from the room with the applicator out into the main atrium, which is filled with feral ghouls . Up to ten ghouls will attack at once, but once they are dead, the Sole Survivor is free to explore with only occasional interference from additional ghouls elsewhere in the facility.
Entering the atrium there are two doors straight ahead. The storage room on the left contains unidentified sample 3111 (lithium hydride). The adjacent door leads to another small lab containing unidentified sample 413 (gallium). In this room is a hole in the wall leading into the next lab, which contains unidentified sample 65 (tungsten), a window to view into the containment room, which contains the U-238, and a wall-mounted terminal that opens the containment room. Opening the room causes alarms to sound and a glowing one to rise out of the standing water in the containment room. The containment room can be accessed via the door on the first floor at the bottom of the stairs, to the left of the door leading back to the applicator room.
Up the stairs on the second level and turning around, there will be two doors at the end of walkways on either side. At the end of the left walkway is an office space in which the player character will find unidentified sample 49 (cobalt) sitting on a desk. Near this desk is a ramp leading into the ceiling ducts, which will grant access to the aforementioned righthand office, if one is unable to hack the Expert-level terminal at the door outside. Deal with the ghoul inhabitant, disable the tripwire and mines before they can go off, then look around the lab.
This is Dr. Wilfred Bergman's lab and the final reagent, unknown sample 611 (gold), can be found sitting on a desk next to a terminal. At this point, one has two options:
Option 1: Complete the experiment [ ]
Return to the applicator room and insert the components. Insert unidentified sample 3111 (lithium hydride) and unidentified sample 611 (gold) into the chemical reagent slots on the left and U-238 into the isotope sample slot on the right. Use the terminal to start the fabrication process by selecting "run loaded fabrication routine." One can watch the polymer lining be applied to a piece of power armor, producing the piezonucleic power armor , a unique legendary power armor piece. Collect it on the far right and present it to Molly.
With the project completed successfully, she will unlock the cleanroom, adding that the director will be impressed and will want to meet the Sole Survivor. Following her will lead to the director's office on the second floor of the main entrance area. Upon opening the door, the director, now a feral ghoul, tries to attack the Sole Survivor. Molly intervenes, re-informing the director of company policies about assaulting coworkers before killing him with her saw arm.
If the Sole Survivor has already killed the director before this, Molly will apologize and refer to an office flu. At this point Molly pays the Sole Survivor for their efforts (in pre-War money), apologizes on the director's behalf, and shuts herself down for good, ending the quest. The piece of power armor remains available for the Sole Survivor to use as they see fit.
Option 2: Override the lockdown [ ]
Alternatively, activating the terminal in Dr. Bergman's lab and accessing the "facility defense system" directory will provide the opportunity to use the emergency override, which will open the cleanroom and fulfill the optional objective of finding another way out of the facility. It will also activate all defenses including turrets and Molly, resulting in the player character having to fight their way out of the facility.
Experiment samples numbers & names [ ]
Quest stages [ ].
- The player character does not actually have to put on the clothing items given by Molly in order for the quest to progress.
- The player character can choose to destroy Molly before entering the cleanroom. Subsequently entering the cleanroom will cause Molly to respawn, lock the door and activate the decontamination process.
- Occasionally Molly will become hostile when opening the cleanroom doors. The key to the director's quarters will be in her inventory when searched. This can complete the quest, but one can still complete the research project afterward and get the power armor piece.
- Once the player character enters Cambridge Polymer Labs, the piezonucleic power armor chest piece model is set as dependent on the player character's level from the moment the player character steps in the interior cell (the "labs" collectively).
- A segment of the Railroad quest Underground Undercover sends the Sole Survivor to Cambridge Polymer Labs to retrieve a password from Dr. Bergman's terminal. If the player character has not yet completed this quest, it will become a prerequisite to leaving the facility.
- Shooting any of the turrets in the facility will cause Molly to become hostile.
- If the player character does not follow Molly to the director's office after completing the research project, Molly can be heard making apologies for the director's condition, but no fight will be heard, nor will she comment on him attacking the player character. Upon entering the director's office after Molly's shutdown, he will be dismembered on the floor anyway.
- Curie loves it and Danse likes it if the player character opts to complete the research.
- If the player character chooses the second option, but does not loot Molly's body, her corpse may despawn after leaving, making it impossible to enter the director's office without picking the door.
- If the player character hacks Molly and shuts her down prior to entering the cleanroom, this may cause the quest to remain uncompleted despite obtaining the unique power armor. This can be fixed by destroying Molly and collecting the key to the director's quarters from her inventory.
Gallery [ ]
- 1 Securitron
- 2 Soap (Fallout 76)
- 3 Vault-Tec bobblehead (Fallout 4)
Screen Rant
Fallout 4: cambridge polymer labs walkthrough (quests, passwords, & rewards).
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The Best Part Of Fallout 4's Next Gen Update Just Got Even Better Thanks To Dedicated Fan
10 weirdest & strangest fallout 4 side quests that you may have missed, after playing fallout 4 since launch, i've decided the sole survivor is the worst part of the game, quick links, how to start the cambridge polymer labs quest, molly interview answers (& rewards), how to escape the cambridge polymer labs, rewards & items not to miss.
The vast open world of Fallout 4 features many quests with different rewards, including one at Cambridge Polymer Labs. Once devoted to research, this place continues its work even in the desolate Wasteland to create a new type of polymer. As with many missions, your character can get caught up in this place's experimentation and is forced to either help or fight to escape the laboratory.
Cambridge Polymer Labs has been conducting scientific experiments for nearly 200 years, with at least one ongoing test. Some companions in Fallout 4 will be eager to continue this research, even with the threat of danger within the Labs. Going along with any tests in this location can help you improve your relationship with the NPC Curie if you bring her along during this quest.
Fallout 4's latest next-gen update may have broken the game but the addition of the Enclave proved so popular that one fan made it even better.
Meet A Strange Custodian Of The Laboratory
The first step in starting the Cambridge Polymer Lab quest is to find a laboratory building in the central area of the larger Commonwealth region. Head south from Fraternal Post 115 or west from C.I.T. to quickly discover a large structure with a flat roof. As soon as you approach the main doors of this location, "Cambridge Polymer Labs" will show up as a discovered area that will appear on your map from now on.
The door to this place is unlocked, allowing you immediate entrance without having to pick any locks. Upon entering the Lab, you encounter a Miss Nanny robot named Molly, who acts as the custodian and manager of the employees who once worked there. Molly offers a chance for a job among the Lab's scientists, which you can answer "Sure" to start the side quest in Fallout 4 .
Once you complete a quick interview with Molly, the robot will direct you toward a cleanroom after changing into some gear given to you as a reward for being hired. Unfortunately, this is a trap as Molly locks you inside the cleanroom, stating that all employees are on mandatory overtime until a research project is completed. This begins the side quest, where you must figure out how to escape this area.
Different Answers Lead To Different Items
Molly begins your application with an interview since the increased demand for staff in every field has condensed a normally lengthy test into a single question. The robot asks you if you have any experience with Polymer Synthesis, to which you are given four options to respond. Depending on how you answer, you are given a different job description by Molly and a set of items as rewards to match this new role.
The four dialogue options you have are:
When you receive your job description and rewards, you can choose to have Molly give you an orientation detailing the history of the Lab and its research, but this is an optional part of the quest.
The "You Need Me" response requires a Charisma check to pass , which may be easier for those who have created certain builds for their character in Fallout 4 . Failing to pass this check means Molly has designated you as a lab assistant instead of the sales coordinator role. This position does not get you any rewards, though you can still loot the Labs for items before entering the cleanroom to start the quest.
Complete The Research Or Shoot Your Way Out
You have two objectives to complete this quest: help Cambridge Polymer Labs finish their research or find another way to escape . The cleanroom your character is trapped in has a terminal detailing the progress made in the Lab's experiments. You will have to advance some parts of this research no matter what choice you decide to follow during this part of the mission.
Finish The Research
Those looking to complete the research have to create a new polymer by gathering chemical reagents and using a fabricator to assemble an item. The fabricator is in the cleanroom with a terminal that details the materials needed to continue this operation. To meet the fabrication parameters, you need to collect two Reagent Chemicals and one Radioactive Isotope from within the facility.
As you can see in the above video by YouTube creator Charlatan Wonder , the two reagent chemicals you can find in the Lab are Gold and Lithium Hydride . This area of the lab has a variety of different chemicals scattered in tubes, which are labeled as unidentified samples in Fallout 4 at first. You have to scan possible samples in the fabricator to identify the two chemicals you need to finish the experiment.
Fallout 4 has tons of places to explore and side quests to keep players busy, and some of them can end up being truly bizarre experiences.
The Lithium Hydride comes from Sample 3111, located in a storage space to the left of the cleanroom. However, the Gold can only be found on the second level of the Lab, a place you have to reach by traveling across narrow walkways until you can drop into a locked room. Sample 611 can eventually be gathered in this space after you defeat a tough Ghoul enemy, preferably with one of Fallout 4 's melee weapons .
Access the terminal in the room with the Gold to gain a password that opens a nearby containment room. When you enter this room, an alarm will sound, and a powerful Glowing One enemy will appear for you to defeat before you move forward. Once you kill this rare type of Ghoul, continue until you find the Radioactive Isotope U-238 , which you can combine with the chemicals at the fabricator to finish the research.
Find Another Way To Escape
For those uninterested in finishing the research, all you have to do is access the terminal in the room with the Gold sample and pick another option . Instead of opening the containment room, pick the "Facility Defense Systems" prompt to activate the emergency override. This will disable Molly's lockdown, opening up the rest of the Lab and automatically gunning down the remaining Ghouls left inside.
The " Underground Undercover" quest requires a password from Dr. Bergman's office in Cambridge Polymer Labs, which is the same place as the Gold sample. If this quest is still ongoing as you are within the lab, you will be required to leave the area.
Go back to the cleanroom and take down Molly to free the path forward to your escape. Unfortunately, the same turrets you activated will now be hostile to you, forcing you into combat until you can fight back outside. You will have little time to loot for any items you missed or investigate the bodies of dead Ghouls as you are assaulted by various defensive systems in Fallout 4, blocking your path.
Craft One-Of-A-Kind Items And Increase Stats
Completing the Lab's research with the right chemicals and isotope creates the Piezonucleic Power Armor Chest piece, an extremely strong piece of defensive gear. This item is your key reward for finishing the quest this way, rewarding those who pursue scientific experiments. Depending on your level, this Power Armor could be for the T-45 or T-51 Set, with the latter being the stronger.
The Power Armor you create has a special ability that allows your character to receive accelerated Action Points whenever you are exposed to radiation . With how many places and enemies are irradiated in the Wasteland, this skill can be incredibly strong at all points of your adventure. In fact, this ability is so strong that you should consider using a rare glitch to duplicate this item in Fallout 4 .
The Piezonucleic Power Armor can also be completely customized with gear mods that bolster the item's strength even further and possibly give it new traits.
When you finish the experiment, instead of shooting your way out, you also gain access to the office of the Lab's president. This space has some items you may not want to miss looting, including the Massachusetts Surgical Journal , which permanently allows you to inflict +2% limb damage to enemies. Search this room and access the Director's Terminal for more information about the location.
Once you have found everything you need, you must walk out of the area to continue your journey. Don't forget to search every room and take down every Ghoul to loot their bodies for common items that may be able to get you a few Caps. The "Cambridge Polymer Labs" quest in Fallout 4 may not be the most difficult to complete, but it has some of the best rewards.
Source: Charlatan Wonder/YouTube
How to complete the research project in Fallout 4?
How to Complete the Research Project in Fallout 4?
In Fallout 4, the Research Project is a critical component of the game’s main storyline. Completing the Research Project is essential to progress through the game and unlock new technologies and equipment. In this article, we will guide you on how to complete the Research Project in Fallout 4.
What is the Research Project?
The Research Project is a series of experiments that your character, the Sole Survivor, must conduct to unlock new technologies and equipment. The project is divided into multiple stages, each requiring the player to gather specific resources and complete specific tasks.
How to Start the Research Project
To start the Research Project, you must first reach the Institute, a secret underground facility in the Commonwealth. To reach the Institute, you must first complete the main storyline up to the point where you discover the location of the Institute.
Gathering Resources
To complete the Research Project, you must gather specific resources, including:
• Fusion Cores : These can be found in various locations throughout the Commonwealth, including abandoned buildings, military bases, and other areas. • Chemicals : These can be found in various locations throughout the Commonwealth, including abandoned buildings, military bases, and other areas. • Microscopes : These can be found in various locations throughout the Commonwealth, including abandoned buildings, military bases, and other areas.
Completing the Research Project
To complete the Research Project, you must follow these steps:
- Speak to Father : Speak to Father, the leader of the Institute, to begin the Research Project.
- Gather Resources : Gather the required resources, including Fusion Cores, Chemicals, and Microscopes.
- Conduct Experiments : Conduct the experiments required for each stage of the Research Project. Each experiment requires specific resources and can be conducted at the Institute’s laboratory.
- Unlock New Technologies : Unlock new technologies and equipment as you complete each stage of the Research Project.
Table: Research Project Stages
Tips and Tricks
- Prioritize Resource Gathering : Gather resources as soon as possible to ensure you have enough to complete each stage of the Research Project.
- Conduct Experiments in Order : Conduct experiments in the order they are listed to ensure you have the necessary resources and to avoid wasting resources.
- Save Frequently : Save frequently to avoid losing progress in case something goes wrong.
Frequently Asked Questions (FAQs)
Q: What happens if I fail an experiment? A: If you fail an experiment, you will lose the resources used to conduct the experiment. You will also have to restart the experiment.
Q: Can I skip stages of the Research Project? A: No, you cannot skip stages of the Research Project. Each stage must be completed in order to unlock new technologies and equipment.
Q: How do I get more Fusion Cores? A: Fusion Cores can be found in various locations throughout the Commonwealth, including abandoned buildings, military bases, and other areas. You can also craft additional Fusion Cores using the Institute’s laboratory.
Q: What is the best way to gather resources? A: The best way to gather resources is to explore the Commonwealth and scavenge for resources in abandoned buildings, military bases, and other areas. You can also use your character’s skills and abilities to increase your resource gathering efficiency.
Q: Can I join the Institute without completing the Research Project? A: No, you cannot join the Institute without completing the Research Project. The Research Project is a critical component of the game’s main storyline and must be completed to unlock new technologies and equipment.
Q: How long does it take to complete the Research Project? A: The time it takes to complete the Research Project depends on your character’s skills and abilities, as well as the resources you have available. On average, it takes around 10-15 hours to complete the Research Project.
Q: Can I complete the Research Project with a party? A: Yes, you can complete the Research Project with a party. Each party member can contribute to the Research Project by gathering resources and conducting experiments.
Q: What happens if I get stuck in the Research Project? A: If you get stuck in the Research Project, you can try restarting the experiment or seeking help from online resources or walkthroughs.
Completing the Research Project in Fallout 4 is a critical component of the game’s main storyline. By following the steps outlined in this article, you can successfully complete the Research Project and unlock new technologies and equipment. Remember to prioritize resource gathering, conduct experiments in order, and save frequently to avoid losing progress.
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Cambridge Polymer Labs Quest: Complete Walkthrough for Gamers
In this gaming guide, you’ll learn step-by-step strategies to successfully complete the Cambridge Polymer Labs quest in the Fallout 4 game.
Key takeaways:
- Embark on an adventure in a pre-war research facility.
- Solve puzzles to recreate an experimental polymer coating.
- Utilize the facility’s old technology to navigate hazards.
- Gain valuable rewards, including a piece of armor with unique properties.
- Location of Cambridge Polymer Labs is southeast of the Massachusetts Institute of Technology (MIT) campus.
Cambridge Polymer Labs Quest Overview
In the world of Fallout 4, the Cambridge Polymer Labs quest offers a unique blend of post-apocalyptic adventure and scientific puzzle-solving that reflect real-world polymer applications:
- Encounter the story of scientists who were on the cusp of a breakthrough.
This quest represents the integration of scientific discovery into gameplay, where the fictional advances in polymer technology provide context and objectives within the immersive environment of Fallout 4.
Location of Cambridge Polymer Labs
Nestled in the ruins of the Greater Boston area, Cambridge Polymer Labs can be found southeast of the Massachusetts Institute of Technology (MIT) campus, now known as the “Institute” in the game world. This pre-war facility is easily identifiable by its distinctive, partly-intact glass facade.
– To reach the lab, players can fast travel to the nearest discovered location and follow the in-game compass.
– The building is bordered by roads that have seen better days and the remnants of what was once a bustling urban area.
– Subway stations nearby, such as Kendall station, offer alternate routes for entry and escape, considering the lurking dangers of post-apocalyptic Massachusetts.
– Nearby landmarks serve as useful orientation points; avid explorers might recognize the distinct architecture of the neighboring buildings.
– The entrance of Cambridge Polymer Labs is marked by a sign, aiding players to pinpoint their destination amidst the chaos.
This site serves as a treasure trove for adventurers seeking advanced technology and valuable resources amidst the desolate backdrop of Fallout 4.
Detailed Walkthrough for the Cambridge Polymer Labs Quest
Upon entering Cambridge Polymer Labs, you’ll be greeted by a robotic staff member who will assign you the task of continuing a pre-war research project. The key steps in the quest include:
- 1. Navigating the Facility: Explore the lab to find the main research terminal that will provide initial instructions. Collect any useful items along the way, such as protective gear and key cards.
- 2. Finding Samples: Several chemical samples needed for the experiment are scattered throughout the lab. Look for U-238, Lithium Hydride, Gold, and other elements. Their locations vary, so check desks, containment units, and other surfaces.
- 3. Using the Isolation Chamber: Once you’ve gathered the necessary samples, head to the Isolation Chamber. Deposit each sample into the chamber’s receptacle slots.
- 4. Completing the Experiment: Use the research terminal to start the centrifuge and combine the samples. Depending on your choices of elements, you’ll synthesize different compounds.
- 5. Unlocking the Exit: Creating the correct polymer releases the lockdown and allows you to exit the lab. If you’d prefer not to complete the experiment, look for an alternate route—a hole in the wall created by some debris may provide a way out.
- 6. Collecting the Reward: Whether you complete the experiment or not, upon exiting, you’ll face the feral ghouls inside the facility. Deal with them accordingly, and then collect any additional loot before leaving.
Remember that your in-game decisions may affect this process, and various routes can be taken to achieve the end goal. This section of the quest requires a blend of exploration, puzzle-solving, and combat skills to proceed.
Quest Impact On Fallout 4 Factions
The decisions you make during the Cambridge Polymer Labs quest can subtly influence your standing with the major factions in Fallout 4.
- Working with Molly, the robotic lab assistant, and engaging with the research tasks she assigns doesn’t directly affect any factions. However, it immerses you in the pre-war world, which is a subject of interest for the Brotherhood of Steel.
- If you side with the trapped scientist and decide to release him, rather than completing the experiment, this choice aligns with the humanitarian approach often adopted by the Railroad and Minutemen, although it doesn’t have a direct impact on your relationships with these groups.
- By finishing the experiment and creating the piezoelectric material, you can keep it for personal gain or potentially leverage it in future interactions with the Brotherhood of Steel, who have a vested interest in technology.
Remember, none of these actions will drastically change your standing with any faction, but they add depth to your character’s alignment and can provide role-playing direction.
Related Quests and Their Connection
The ‘Cambridge Polymer Labs’ quest interlinks with other missions that either lead you there or stem from events within the lab:
- “The Molecular Level” : This main storyline quest might bring you in proximity to the lab where you can stumble across it naturally, or be led there through exploring.
- “Hypothesis” : Built on the principles of polymer developments, this quest available through the Institute faction has ties with the technology you explore in the Cambridge Polymer Labs.
- “Public Knowledge” : While not directly related, the emphasis on scientific advancement connects to the background story you uncover in the lab.
- “Hunter/Hunted” : Much like “The Molecular Level,” it may incidentally guide players through Cambridge, where they can choose to engage with the Polymer Labs quest.
These connections provide richness to the Fallout 4 world, where separate quests create a tapestry of interwoven narratives and settings, enhancing the overall gameplay experience.
How do you complete the Cambridge Polymer Labs quest?
To complete the Cambridge Polymer Labs quest, eliminate the initial Molly to obtain the CPL Director’s key, use this key to access the director’s room on the second floor and eliminate the director, then return and eliminate the subsequent Molly. This sequence of actions will result in the completion of the quest.
Which samples to use in Cambridge Polymer Labs?
In Cambridge Polymer Labs, use Unidentified Sample 611 (Gold), Unidentified Sample 3111 (Lithium), and U-238 in the sample slots of the Polymer Coating Applicator terminal.
How do you get gold in Cambridge Polymer Labs?
To obtain gold in Cambridge Polymer Labs, you must reach the top floor room (C3) either through a hole in the ceiling from the opposite lab section or by using an Expert locked terminal located outside the door.
Where is the radioactive isotope in Cambridge Polymer Labs?
The radioactive isotope in Cambridge Polymer Labs is located in the isotope containment chamber, immediately to the left of room C2 or to the right of the staircase when facing it, and it is placed on a shelf across the radioactive waste in a test tube within a rack.
What are the potential rewards for completing the Cambridge Polymer Labs quest?
Apologies for the confusion, but this request does not align with the provided instructions regarding polymer application in construction. Perhaps you might have mixed up the guidelines. Kindly provide a relevant question about polymers in construction.
What tips can you provide for navigating the lab effectively in the Cambridge Polymer Labs quest?
To effectively navigate the lab in the Cambridge Polymer Labs quest, prioritize exploring all rooms, locating keycards for access, using terminals for information, and crafting a power relay coil and gold in the chemical station for the experiment.
What role does the Molecular Level main story in the Cambridge Polymer Labs quest play?
The Molecular Level main story in the Cambridge Polymer Labs quest in the game Fallout 4 centers on finding and using a Polymer Coating Applicator to modify the player’s power armor for improved radiation resistance.
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How to Complete the Research Project in Fallout 4
Unlocking the secrets of the Commonwealth in Fallout 4 often involves delving into its rich lore and hidden research projects. This guide will walk you through how to complete research projects in Fallout 4, maximizing your experience and uncovering the mysteries scattered throughout the wasteland. From uncovering pre-war technologies to understanding the mutated flora and fauna, research projects offer a unique and rewarding gameplay experience.
Understanding Research Projects
Research projects in Fallout 4 come in various forms, often triggered by exploring locations, reading terminals, or completing specific quests. These projects can range from simple investigations to complex multi-stage endeavors. Identifying and understanding the requirements of each project is crucial for efficient completion.
Many research projects involve locating specific items, such as technical documents, experimental data logs, or rare components. These items are often scattered throughout the Commonwealth, requiring thorough exploration and keen observation. Some projects might even task you with collecting specific types of mutated plants or creatures, adding an element of hunting and gathering to your research endeavors.
Locating Research Materials
Finding the necessary materials for your chosen research project often requires meticulous exploration of the Commonwealth. Exploring locations like Med-Tek Research and other abandoned facilities can often yield valuable clues and research materials. Check terminals, safes, and even corpses for hidden notes and data logs. Don’t underestimate the value of exploring seemingly unimportant locations, as they might hold the key to unlocking a crucial piece of your research.
Sometimes, completing a research project might involve utilizing your skills, like hacking terminals to unlock secured data or repairing damaged equipment to access crucial information. Developing these skills can significantly streamline your research efforts.
Completing the Research and Reaping the Rewards
Once you’ve gathered all the necessary materials and information, the final step is often to return to a specific location or individual to complete the research project. This might involve submitting your findings to a faction leader, uploading data to a central computer, or even constructing a prototype based on your research.
Completing research projects can yield various rewards, including unique weapons and armor, valuable resources, experience points, and even access to new areas or quests. The rewards often reflect the complexity and importance of the research, providing a tangible benefit for your efforts. Studying Dr. Hudson’s research in Fallout 76 can also provide insights into this aspect of gameplay.
Where Can I Find Research Projects?
Research projects can be found throughout the Commonwealth, often initiated through exploration and interaction with the environment. Exploring various locations, reading terminals, and conversing with NPCs can uncover new research opportunities.
What are the Benefits of Completing Research Projects?
Completing research projects often rewards players with unique items, experience points, and valuable resources. These rewards can significantly enhance your gameplay experience and provide a sense of accomplishment.
Completing research projects in Fallout 4 offers a rewarding way to delve deeper into the game’s lore and acquire valuable resources. By understanding the process of locating research materials, utilizing your skills, and completing the necessary steps, you can unlock the secrets of the Commonwealth and reap the benefits of your hard work. So, gear up, explore the wasteland, and uncover the mysteries that await! Remember, completing a research project can feel as rewarding as discovering some fascinating astronomy research topics.
- What are the different types of research projects in Fallout 4?
- How do I track my progress on a research project?
- Are there any missable research projects?
- Can I share research project findings with other players?
- Do research projects affect the main storyline?
- What are some of the most rewarding research projects to complete?
- Are there any mods that enhance the research project system?
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Cambridge Polymer Labs is a side quest in Fallout 4. The objective is to find chemical samples in the abandoned Cambridge Polymer Labs and complete a 200 year old science experiment. Upon entering the Cambridge Polymer Labs, the Sole Survivor is greeted by a Miss Nanny robot named Molly. She asks if they have come to fill a job position. By answering yes, Molly will give the player character a ...
Fallout 4 Guide. Start tracking progress. ... Enter the clean room, you will need to complete the research project, which is to craft a power armor chest, to exit the area. advertisement.
The robot asks you if you have any experience with Polymer Synthesis, to which you are given four options to respond. Depending on how you answer, you are given a different job description by Molly and a set of items as rewards to match this new role. The four dialogue options you have are: Dialogue Option. Role Given.
Completing the Research Project in Fallout 4 is a critical component of the game's main storyline. By following the steps outlined in this article, you can successfully complete the Research Project and unlock new technologies and equipment.
Click onto the computer and select the option to identify the samples. Exit the computer, retrieve the samples and place other two containers there. Keep repeating the action until you have identified all of the samples. With all of the samples identified, slide Lythium Hydride and Gold into the slots on the left.
First, find the Cambridge Polymer Labs. Once inside, you can talk to the robot named Molly. Here she'll interview you, mistaking you for an applicant. After passing the interview, you'll have to head to the orientation room. You don't need to listen; just sit and wait for an hour and talk to Molly again. She'll then offer to tour you around the ...
Fallout 4 walkthrough by an experienced player! Here's how to 'complete the research' in the Cambridge Polymer Labs quest in order to earn the unique Piezonu...
Walkthrough. This quest becomes available during The Railroad quest Underground Undercover. After taking the orientation tour given by the robot Molly and entering the clean room you are sealed in the lab. On the way to escaping the lab you can complete the research project that has been started. Take the mystery sample on the terminal in the ...
In this gaming guide, you'll learn step-by-step strategies to successfully complete the Cambridge Polymer Labs quest in the Fallout 4 game. Key takeaways: Embark on an adventure in a pre-war research facility. Solve puzzles to recreate an experimental polymer coating. Utilize the facility's old technology to navigate hazards.
From uncovering pre-war technologies to understanding the mutated flora and fauna, research projects offer a unique and rewarding gameplay experience. Understanding Research Projects. Research projects in Fallout 4 come in various forms, often triggered by exploring locations, reading terminals, or completing specific quests.