- IELTS Scores
- Life Skills Test
- Find a Test Centre
- Alternatives to IELTS
- All Lessons
- General Training
- IELTS Tests
- Academic Word List
- Topic Vocabulary
- Collocation
- Phrasal Verbs
- Writing eBooks
- Reading eBook
- All eBooks & Courses
- Sample Essays
Computer Games Essay
This page analyzes a computer games essay and also notes how you can make good use of the question to plan and organize your essay.
You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.
Take a look at the IELTS task 2 question:
Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?
The Topic and the Task
Remember to always analyze the question carefully. The topic should be fairly clear:
- Computer games
Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:
Now you need to check what the task is. How many things do you have to write about?
Hopefully you realized there are three things that you can easily turn into brainstorming questions:
- What are the positive impacts of computer games on children?
- What are the negative impacts of computer games on children?
- How can the negative impacts be minimized?
Your answers to these questions will form your computer games essay.
You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.
Now, take a look at the model answer.
Computer Games Essay Question:
You should spend about 40 minutes on this task.
Write about the following topic:
Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
Give reasons for your answer and include any relevant examples from your own experience or knowledge.
Write at least 250 words.
Computer Games Essay Model Answer:
Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.
With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.
However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.
In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing.
To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.
( 295 Words )
This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.
Note how the topic sentences match the tasks (which have been taken from the prompt):
- What are the positive impacts of computer games on children ?
With regards to the positive effects, playing computers games can develop children’s cognitive skills.
- What are the negative impacts of computer games on children ?
However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.
- How can the negative impacts be minimized ?
In order to minimize these negative impacts, parents need to take certain steps.
This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.
<<< Back
Next >>>
More Advantages & Disadvantages Essays:
Age Discrimination at Work Essay: Are new laws needed?
This IELTS Age Discrimination at Work Essay is a real question from the test that appeared in August 2018. View a model answer and get tips and strategies on how to answer the question.
Food Additives Essay: Is it dangerous to place additives in food?
Food additives essay: This is basically an advantages and disadvantages essay. You need to be careful with the word ‘outweigh’ as this often confuses students.
Essay Locally Grown Produce: Should people buy from local farms?
IELTS sample essay locally grown produce. A recent question in the exam asked candidates to discuss whether only locally produced food should be consumed.
Oil and Gas Essay: Should we drill for new sources in remote places?
This IELTS oil and gas essay discusses how demand for these fuels is increasing and thus whether we should find new sources in remote and untouched areas.
Internet & Cell Phone Essay: Do the pros outweigh the cons?
In this Internet and Cell Phone Essay you have to discuss the pros and cons of the ways in which people relate to each other socially using phones & internet.
Decreasing House Sizes Essay
In this decreasing house sizes essay for IELTS you have to discuss the pros and cons of smaller house sizes and gardens.
Peer Pressure and Young People Essay
This peer pressure and young people essay for IELTS is an advantage disadvantage type question, focusing on whether peer pressure is negative or positive.
Model Traffic Problems Essay for the IELTS Teset
Traffic problems essay: This is a traffic problems essay and the specific topic is the taxing of car drivers in order to reduce these problems. You are asked to discuss the advantages and disadvantages of introducing such a policy to tackle the issue.
Working From Home Essay: Are there more benefits or drawbacks?
This Working From Home Essay For IELTS was a recent question in the test. Hear you are provided with the question and a model answer to help you prepare for the test.
Model IELTS Essay: Are tablets and computers good for children?
This IELTS essay question is about whether tablets and computers are good for children. It is an essay question where you have to assess whether the advantages outweigh the disadvantages. You should make sure you discuss both sides of the issue.
Online Fraud Essay: The Pros and Cons of Personal Information Online
This online fraud essay is about the way in which people place their personal information on the internet and whether this is a positive or negative development.
Any comments or questions about this page or about IELTS? Post them here. Your email will not be published or shared.
Band 7+ eBooks
"I think these eBooks are FANTASTIC!!! I know that's not academic language, but it's the truth!"
Linda, from Italy, Scored Band 7.5
Bargain eBook Deal! 30% Discount
All 4 Writing eBooks for just $25.86 Find out more >>
IELTS Modules:
Other resources:.
- Band Score Calculator
- Writing Feedback
- Speaking Feedback
- Teacher Resources
- Free Downloads
- Recent Essay Exam Questions
- Books for IELTS Prep
- Useful Links
Recent Articles
Discourse Markers for IELTS Speaking
Nov 29, 24 03:15 AM
IELTS Podcasts
Nov 23, 24 04:09 AM
Online IELTS Listening Test Section 4
Nov 14, 24 02:35 AM
Important pages
IELTS Writing IELTS Speaking IELTS Listening IELTS Reading All Lessons Vocabulary Academic Task 1 Academic Task 2 Practice Tests
Connect with us
Podcast
Before you go...
30% discount - just $25.86 for all 4 writing ebooks.
Copyright © 2022- IELTSbuddy All Rights Reserved
IELTS is a registered trademark of University of Cambridge, the British Council, and IDP Education Australia. This site and its owners are not affiliated, approved or endorsed by the University of Cambridge ESOL, the British Council, and IDP Education Australia.
Essay on Computer Games
Students are often asked to write an essay on Computer Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.
Let’s take a look…
100 Words Essay on Computer Games
What are computer games.
Computer games are interactive activities played using a computer. They are created by game developers who use different types of software. These games can be played alone or with others online. They come in many styles, like puzzles, adventures, or sports games.
Types of Computer Games
There are many types of computer games. Some are educational, helping you learn new things. Others are just for fun. Action games, strategy games, and simulation games are some types. Each game has its own unique story and challenges.
Benefits of Computer Games
Playing computer games can have benefits. They can improve hand-eye coordination and problem-solving skills. Some games also help to learn new languages or facts. They can even help to make new friends when played online.
Drawbacks of Computer Games
Too much time playing games can be harmful. It can lead to less time for homework or physical activity. It’s important to balance game time with other activities. Parents should monitor their children’s gaming habits.
In conclusion, computer games can be fun and educational. They can help to develop skills and make learning enjoyable. But, they should be enjoyed responsibly. Too much gaming can lead to problems. It’s all about balance.
Also check:
- Advantages and Disadvantages of Computer Games
- Paragraph on Computer Games
250 Words Essay on Computer Games
Computer games are fun activities played on a computer. They are a popular form of entertainment that can be enjoyed by people of all ages. These games come in many different types, like action, adventure, puzzle, and sports games.
How do Computer Games Work?
A computer game works by following instructions given by the player through a keyboard, mouse, or game controller. The game responds to these instructions by showing changes on the computer screen. This could be a character moving, a puzzle being solved, or a ball being kicked.
Benefits of Playing Computer Games
Playing computer games can have many benefits. They can help improve skills like problem-solving and hand-eye coordination. Some games can also help in learning new things, like history or science. They can even help in making new friends when played online with others.
While computer games can be fun and beneficial, playing them too much can cause problems. Spending too much time playing games can lead to less time for studies, physical activities, and socializing. It’s important to balance game time with other activities.
Computer games are a fun and popular form of entertainment. They can help improve skills and can be a source of learning. But, it’s also important to remember not to spend too much time playing them and to balance game time with other activities.
500 Words Essay on Computer Games
Computer games are interactive entertainment where you control what happens on the screen. You can play them on many devices, like computers, consoles, or smartphones. They are designed to challenge and entertain you. You can play them alone or with friends.
There are many types of computer games. Some are called action games because they need fast reactions. Adventure games take you on a journey, and you must solve puzzles to move forward. There are also sports games where you can play football, basketball, or other sports. Strategy games make you think and plan your moves carefully. In simulation games, you can create your own world or drive a car or plane.
The Good Side of Computer Games
Computer games can be fun and exciting. They can help you relax after a hard day at school. They can also help you learn new things. For example, some games teach you about history or science. Others can help you improve your problem-solving skills or reaction time.
Playing games can also help you make friends. Many games let you play with people from all over the world. You can work together to win the game or compete against each other for fun.
The Bad Side of Computer Games
While computer games can be fun, they can also cause problems if you play too much. Spending too much time playing games can make you forget about other important things like homework, sports, or spending time with family and friends.
Also, some games can make you feel angry or upset if you lose. It’s important to remember that it’s just a game, and losing is part of playing.
How to Enjoy Computer Games Safely
To enjoy computer games safely, you should set a limit on how much time you spend playing. You should also take breaks to rest your eyes and stretch your body.
It’s also important to play games that are suitable for your age. Some games have violent or scary content that is not good for young players.
Remember, computer games are meant to be fun. If a game is making you feel upset or angry, it’s a good idea to stop playing and do something else for a while.
In conclusion, computer games can be a fun way to relax and learn new things. But it’s important to play them safely and not let them take over your life.
That’s it! I hope the essay helped you.
If you’re looking for more, here are essays on other interesting topics:
- Essay on Self Knowledge
- Essay on Body Positivity
- Essay on Self Learning
Apart from these, you can look at all the essays by clicking here .
Happy studying!
Leave a Reply Cancel reply
Your email address will not be published. Required fields are marked *
Save my name, email, and website in this browser for the next time I comment.
Home — Essay Samples — Social Issues — Violence in Video Games — Advantages And Disadvantages Of Video Games Essay
Advantages and Disadvantages of Video Games
- Categories: Video Games Violence in Video Games
About this sample
Words: 1148 |
Published: Feb 9, 2022
Words: 1148 | Pages: 2 | 6 min read
Table of contents
Introduction, video games: advantages and disadvantages, works cited.
- Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.
- Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ knowledge acquisition in digital and non-digital games. Journal of Educational Technology & Society, 18(1), 128-140.
- Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
- Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.
- Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
- Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017). Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychological Bulletin, 143(7), 757-774.
- McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
- Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of Cybertherapy and Rehabilitation, 2(1), 53-66.
- Subramanian, V. (2018). Digital game-based learning: A review of the effectiveness of educational games. In T. Reiners, & L. C. Wood (Eds.), Gamification in education and business (pp. 43-73). Springer International Publishing.
- Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescent, 27(1), 71-85.
Cite this Essay
To export a reference to this article please select a referencing style below:
Let us write you an essay from scratch
- 450+ experts on 30 subjects ready to help
- Custom essay delivered in as few as 3 hours
Get high-quality help
Dr Jacklynne
Verified writer
- Expert in: Entertainment Social Issues
+ 120 experts online
By clicking “Check Writers’ Offers”, you agree to our terms of service and privacy policy . We’ll occasionally send you promo and account related email
No need to pay just yet!
Related Essays
1 pages / 627 words
2 pages / 1132 words
2 pages / 716 words
3 pages / 1355 words
Remember! This is just a sample.
You can get your custom paper by one of our expert writers.
121 writers online
Still can’t find what you need?
Browse our vast selection of original essay samples, each expertly formatted and styled
Related Essays on Violence in Video Games
Video games have been a popular form of entertainment for children and teenagers for decades. However, studies have shown that excessive gaming can have negative effects on a child's physical health, social and emotional [...]
In his book "Fist Stick Knife Gun," Geoffrey Canada talks about the never-ending cycle of violence many inner-city neighborhoods face, especially for young African American males. He shares his own experiences from growing up in [...]
Video games have become increasingly popular in today's society, offering both positive and negative effects on consumers. This essay will focus on the negative effects of exposure to violent video games on children's behavior [...]
Video games have become a ubiquitous aspect of contemporary culture, influencing millions worldwide. The debate surrounding their impact—whether beneficial or detrimental—continues to polarize opinions. This essay aims to [...]
If you do not stop now, your kids will become highly addicted and hard to pull away from the screen. Fortnite is a video game with fun colors, with players all around the world. It is free, and you can play anywhere, and this [...]
With video games becoming increasingly violent throughout the years, the controversy of whether or not they cause children to become more violent has increased as well, however this statement has yet to be proven. Many people [...]
Related Topics
By clicking “Send”, you agree to our Terms of service and Privacy statement . We will occasionally send you account related emails.
Where do you want us to send this sample?
By clicking “Continue”, you agree to our terms of service and privacy policy.
Be careful. This essay is not unique
This essay was donated by a student and is likely to have been used and submitted before
Download this Sample
Free samples may contain mistakes and not unique parts
Sorry, we could not paraphrase this essay. Our professional writers can rewrite it and get you a unique paper.
Please check your inbox.
We can write you a custom essay that will follow your exact instructions and meet the deadlines. Let's fix your grades together!
Get Your Personalized Essay in 3 Hours or Less!
We use cookies to personalyze your web-site experience. By continuing we’ll assume you board with our cookie policy .
- Instructions Followed To The Letter
- Deadlines Met At Every Stage
- Unique And Plagiarism Free
- Entertainment
- Environment
- Information Science and Technology
- Social Issues
Home Essay Samples Entertainment Video Games
Video Games: Advantages and Disadvantages of Computer Gaming
Table of contents, advantages of video games, influence of video games on children under age of 12, improves coordination, improves problem-solving skills, improves attention and concentration.
*minimum deadline
Cite this Essay
To export a reference to this article please select a referencing style below
- Legally Blonde
- Like Water For Chocolate
Related Essays
Need writing help?
You can always rely on us no matter what type of paper you need
*No hidden charges
100% Unique Essays
Absolutely Confidential
Money Back Guarantee
By clicking “Send Essay”, you agree to our Terms of service and Privacy statement. We will occasionally send you account related emails
You can also get a UNIQUE essay on this or any other topic
Thank you! We’ll contact you as soon as possible.
- Effects of Video Games on Players Words: 1942
- Video Games: Negative and Positive Effect on Teenage Kids Words: 1224
- Video Games: Positive and Negative Effects Words: 926
- Globalization of Video Games and Its Influence in the Society Words: 1816
- The Gaming Community: How Video Game Players Are Viewed Today Words: 878
- Positive Aspects of Online Gaming and Their Impact on Children Words: 1149
- Valorant Is a Video Game That Is Both Enjoyable and Beneficial Words: 1026
- Video Games’ Negative Impact on Children Words: 2215
- Violence Encoding in Video Games Words: 2684
- Video Games and Teenage Behavior Words: 1725
- Video Game Addiction: History and Future Implications Words: 2112
- How Gaming Consoles Influence the Youth Words: 1678
- Are Video Games Harmful For Players? Words: 1621
- Researching of History of Video Games Words: 659
- Assessing the Impact of Video Games on Players: Psychological and Social Perspectives Words: 1487
- Video Games Versus Movies Words: 883
- Behavioral Problems Caused by Video Games Words: 1955
- Video Games Are Harmful to Children and Adolescents Words: 619
- Regulating Violent Video Games Words: 830
- “The Rhetoric of Video Games” by Ian Bogost Words: 545
- Gaming as a Form of Meditation Words: 833
- Do Video Games Cause Violence: Essay Sample Words: 1039
- Video Games’ Harm: Argumentative Analysis Words: 602
- Gaming Influence on Psychology and Personality Words: 850
- Video Games’ Impact on Adolescent Violence Words: 924
Positive Effects of Video Gaming
This “positive effects of video games” essay explores the benefits of games on education, cognitive skills, social side of gaming, and other aspects. Get some ideas for your “positive effects of gaming” essay with the help of our sample.
Introduction
Gaming and cognitive skills, social side of online gaming, the matrix has you: gaming and self-perception, the major danger, works cited.
The influence of video gaming on an individual’s physical and psychological health is a rarely debated issue in psychology and psychiatry. The majority of the research focuses on the adverse effects of video gaming such as insomnia, depression, social isolation, and even heart failure (Sublette and Mullan 4). Nevertheless, primary targets of such research are obsessive video gamers who sometimes play video games for thirty hours straight or more (Sublette and Mullan 4). While excessive video gaming can be harmful to an individual’s physical and psychological health, moderate gaming can positively influence players by developing their cognitive and social skills, as well as improving the satisfaction with life and motivation.
First-person shooters (FPS) are frequently blamed for violent gameplay and excessive exposure to blood and other disturbing imagery. The influence of FPS on the cognitive skills of players remains a peripheral topic among psychiatrists and psychologists. However, Colzato et al. point out that playing FPS improves one’s ability to react faster, as well as monitor and update working memory (238). The violence of battles in FPS can indeed be disturbing to some, but approximately the same level of violence can be seen in average action movies about wars or city gangs.
The benefit of games is that they allow the player to interact with the environment, encouraging him or her to react to situations faster, conduct complex decision-making, and refer to the collected information to ensure accurate navigation. My experience has shown me that gaming can significantly improve personal ability to navigate in an unknown place by implementing the same set of skills necessary for video gaming: attention to details, analysis of the environment, and logical reasoning.
Puzzles and quests are other types of games that also require the player to use logic and attention to complete a task. It should be noted that early childhood programs also can include puzzle games where children need to match geometry figures and shapes or find a way in (or out of) a maze. Despite their seeming simplicity, such puzzles help children think symbolically and establish cause-effect relationships. One can also pay attention to eSports professionals to understand how computer games influence our cognition. The majority of them display an incredibly fast reaction to what is happening during the game and notice any changes before other viewers are aware of them.
Their experience in games that require full attention and rapid thinking allows them to evaluate a situation much faster, and, based on this evaluation, suggest one or several decisions. The importance of decision-making in college and career is discussed extensively, but there are few suggestions on how such a skill can be improved. My suggestion is that we should play puzzle and quest games more often to evaluate our own ability to think logically and make decisions based on the limited information we have. While a game is a more or less notional situation, we have to provide multiple choices each day, and not all of them are right. I believe that games can improve this ability.
Shooter video games are perfect training bases for those who want to improve their spatial resolution and attention. As Granic et al. notice, those participants who played FPS showed “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities” (68). Furthermore, the improvement in spatial skills from playing FPS was equal to the effects of university-based courses that help attendants work on the same skills. Spatial skills, in return, can predict achievements in technology, science, engineering, and mathematics (Granic et al. 68).
Another fact that can support my opinion about the importance of games is the extensive use of gaming in education and healthcare facilities. Students learn to understand complex concepts such as magnetic fields or Earth rotation by playing specifically designed video games, and young patients learn new information about diseases and vaccines with the help of applications and interactive games. At the same time, future health care professionals use serious games for training and medical education (Wang et al. 45). If games begin to enter education and healthcare, it is unreasonable to argue that their main aim is still entertainment. As we can see, they become another advanced learning tool that helps users improve their target skills or knowledge.
The social side of gaming is addressed more often but with a negative attitude as well: researchers pay attention to the development of addiction in online gamers, isolation from peers, and lack of social contact with family and friends. This stereotype is based on an excessive type of gamers and not on moderate or naive (with little experience) gamers who typically use online games as a means to entertain or communicate. Trepte et al. argue that online gaming and gamers’ interaction with their clan results in better interactions offline as well; if gamers are willing to engage in team management, “they seem to gain more social support in both settings, online as well as offline” (837).
Technology and gaming are often seen as negative influences on the development of social bonds among adolescents and young adults. It happens due to the common stereotype about gamers in particular and millennials in general that portrays them as persons who prefer to spend their time on their phone or PC/laptop and write thousands of messages per day.
However, before such technologies as the Internet and instant messaging emerged, personal contacts were limited to a more or less narrow circle of family members, friends, neighbors, colleagues, and other acquaintances mostly from the same city or country. Today, adolescents and adults use the Internet, including online gaming, to find friends from other continents and countries, discuss their interests, and share important aspects of their life via social media and gaming as well. Bonding in online games is also successful because it attracts people with similar interests who are more likely to become friends exactly due to their corresponding perceptions of entertainment and hobbies.
Online gaming in teams also helps gamers develop leadership and management skills by providing them an opportunity to form and rule a clan or a team, where the leader will help others achieve the team’s goals and gain some benefits. In-game terms, these benefits usually include gold or artifacts (weapons, spells, etc.). In real life, the knowledge about group management can come in handy during collective work on a project at the gamer’s place of employment. I would not say that the gamer will become a leader instantly, but, instead, he or she will use the acquired skills in a real-life setting, thus gaining real benefits from them. Online games “reward effective cooperation, support, and helping behaviors”, thus teaching players to build relationships offline efficiently (Granic et al. 73).
Such findings sometimes can lead to expected, but false conclusions: only nonviolent cooperative games lead to increased prosocial behavior in players, whereas violent video games’ influence is still more or less negative because they lead to increased aggression and competitiveness. In a way, this is true, but one should pay attention to the context in which violent games are defined as negative influences. If players choose a violent game that encourages (or requires) cooperation, they are more likely to display prosocial and helping behavior after the game is over (Granic et al. 73). What is more, cooperative gaming decreased the feelings of hostility in individuals compared to those players who preferred to play alone.
The research also found that adolescents who preferred playing cooperative games were more likely to be engaged in different civic movements such as charity or volunteering (Granic et al. 73). The potential of games in encouraging cooperation among citizens is often overseen due to their status as common, even “dumb” ways of entertainment that are more associated with adolescents and children than adults. However, the ability to cooperate is one of the major tools that human beings use to conduct research, invent, discover, and share. Therefore, I cannot agree with opinions that view gaming as a degrading experience. In its core, it targets unique human abilities such as the utilization of language and motion to achieve a goal, analysis, and decoding of abstract concepts and situations to choose the right time to take action, and desire to share positive and negative emotions with other human beings.
More than half of all Americans play video games (59%: 52% male and 48% female Americans) (Grooten and Kowert 70). Despite the frequent use of the word “gamer” in everyday lives, people often have a different understanding of gamers as persons. Some believe that gamers are those individuals who merely like to play from time to time. Others tend to view gamers as persons significantly immersed in the gaming world, i.e. interested in gaming news and fashion. According to Grooten and Kowert, “a player” is a temporary status that a person acquires when he or she plays any game (73). “A gamer”, however, is a more complex concept that relates to the cultural and social capital of a person. A gamer is not simply interested in playing games; he or she also finds a specific value in them and views him/herself through the prism of what he/she understands as “being a gamer”. For example, if a person has other social contacts interested in discussing games, he or she can perceive him/herself as a “gamer” during such conversations.
The concept of a “gamer” as a social identity becomes a part of the individual’s self-concept (how they see themselves), and this self-concept includes parts or characteristics associated with the social group “gamers” that further define person’s preferences and interests. The stigmatization of gamers as a social group is possible due to the existing stereotypes about this community. Gamers are often portrayed in the media as isolated, pale, overweight or malnourished individuals (more often male than female) who display an apparent obsession with games and gaming culture (Grooten and Kowert 75).
I frequently notice such stereotypes; they make me wonder whether the marginalization of the gaming community happens precisely due to negative associations (Internet addiction, mental illnesses, violent behaviors) related to gamers and gaming experience in psychological research. My decision to reference “The Matrix” in this section was due to my belief that social identities (including gamers) and self-perception often merge, creating a desired or partly illusionary self-concept, which incorporates both social and individual beliefs and stereotypes about “gamers” as a social group. For example, despite having a rich social life and harmonious relationships with peers, some gamers that I have met confessed that their primary interest in life was gaming and nothing else.
Such self-perception is the result of external labels created by pop-culture and internal desire to see oneself as a part of a social group that is famous for its obsession with a particular form of entertainment (gaming). I believe that gamers purposefully choose these labels to feel like a legitimate part of the cultural/social group they appreciate. Another problem of gamers’ self-perception emerges due to the lack of any clear consensus about the definition “gamer” in the gamers’ community as well (Grooten and Kowert 76).
More experienced or “hardcore” gamers (as they call themselves) might not accept a “newbie” who recently joined the community and is familiar only with a majority of recent mainstream games. At the same time, the “newbie” gamer would be seen as an experienced gamer by his peers who are completely unfamiliar with the gaming culture. Thus, the definition of a “gamer” changes depending on the perspective of the beholder.
It should also be noted that the uniqueness of a gamer identity is in its duality: when logging in a game, the gamer acquires a new personality (or an avatar) that she or he will be associated with. The importance of the avatar should not be underestimated. For example, recent complaints of female gamers about the lack of strong female protagonists in games led to the emergence of games with such avatars (“Syberia”, “Life Is Strange”, “Horizon Zero Dawn”, “The Last of Us”). Furthermore, some developers decided to allow the player to choose a female or male protagonist (“The Elder Scrolls”, “Prey”, “Dishonored 2”, “Mass Effect”, various massively multiplayer online role-playing games).
However, the gamer’s identity can experience even more radical transformations in games, where they can play as animals and supernatural or divine beings (“Ori and The Blind Forest”, “Divinity: Dragon Commander”, “The Elder Scrolls”, “Vampyr”, “Spore”, “Black and White”). The opportunity to perceive oneself as a supernatural deity or animal is yet another factor that, in my opinion, attracts gamers because they acquire a chance to become someone (or something) else. This is the reason why gamers are perceived as escapists who prefer imaginary life to the real one (such perception is also one of the major stereotypes about gamers).
Life in a virtual community has its established values, beliefs, cultures even that encourage gamers to identify with their guilds (e.g. by wearing a particular type of coat of arms, weapons, or having an identifiable nickname such as “Tom_Team_Raven”, etc.). In the offline world, gamers can also use such markers to show other members of the community their values or allegiance to a certain clan. Various merchandise sold by the biggest online retailers also helps gamers translate their adherence to a game via key chains, T-Shirts, backpacks, badges, etc. Thus, the virtual life goes beyond its digital frames and integrates with the gamer’s real life, affecting and changing it.
The line between the real and the digital life is clear to some gamers but extremely blurred to others. Addiction to video games (including online ones) is the currently debated topic among psychologists and psychiatrists; the reasons behind this addiction can be different, from increased stress levels to depression and compulsiveness (Whang et al. 146). As intriguing and attractive as the digital world might be, an extensive immersion in it can significantly worsen one’s quality of life and well-being.
If an interest in gaming transforms into an addiction, there is little chance that the discussed cognitive and social benefits will be derived. Instead, the person will find that she or he is unable to control her /his life, think about anything else, or find other hobbies interesting. Moreover, since the human body is not designed for a sedentary lifestyle evolutionally, addicted gamers can experience back pains, fatigue, severe headaches, and insomnia. Their social ties often crumble as well: frequent conflicts with parents about the addiction, reluctance to meet with offline friends, and a reduced interest in other activities are common among excessive gamers (Liu and Peng 1306).
Like any other addict, excessive gamers show signs of psychological dependency, which eventually results in loss of control over one’s time and life. Digital life becomes more valued by gamers because they believe that they are more loved or respected there. For some, the opportunity to experience fantasy adventures (slay dragons, shoot zombies, create spells, etc.) becomes more attractive than the real-life itself. The distortion in the self-perception is also typical because gamers see their digital self as more important than the real one. The adverse impact of gaming is evident, but it only emerges when the gamer loses control over his/her hobby and prefers it to the offline life.
However, I believe that individuals can protect themselves from these consequences by paying attention to their behavior. If any negative effects of gaming outweigh its positive ones, it is advisable to stop playing any games immediately and restrain from them for several days or even weeks. If a person is interested in deriving positive benefits from gaming, he or she should play moderately, i.e. devote a limited amount of time to gaming per week (a couple of regular gaming sessions will provide the necessary benefits). Only a reasonable approach to gaming will allow one to reap the rewards.
Interest in digital games and gaming should not be perceived as a sign of possible addiction or negative quality of life. Moderate gaming can improve one’s social and cognitive skills, build new online and offline relationships with other like-minded persons, and make one’s free hours more adventurous and exciting. Despite the violence that repels some, brutal games can encourage a person to display helping behavior more often, thus strengthening their offline social ties.
Games exist not only as a form of entertainment. Simulators, also known as “serious games”, are developed to help different professionals acquire necessary skills via completing digital tasks and trying out their future role in a virtual environment. Games teach individuals how to react to events faster, solve puzzles and problems in a limited amount of time, and employ decision-making skills for a better situational outcome. Thus, gaming has significant potential in developing our cognition and making us more aware of our unique personality.
Colzato, Lorenza S., et al. “Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improvement in Working Memory but Not Action Inhibition.” Psychological Research , vol. 77, no. 2, 2013, pp. 234-239.
Granic, Isabela, et al. “The Benefits of Playing Video Games.” American Psychologist , vol. 69, no. 1, 2014, pp. 66-78.
Grooten, Jan, and Rachel Kowert. “Going beyond the Game: Development of Gamer Identities within Societal Discourse and Virtual Spaces.” Loading… The Journal of the Canadian Game Studies Association , vol. 9, no. 14, 2015, pp. 70-87.
Liu, Ming, and Wei Peng. “Cognitive and Psychological Predictors of the Negative Outcomes Associated with Playing MMOGs (Massively Multiplayer Online Games).” Computers in Human Behavior , vol. 25, no. 6, 2009, pp. 1306-1311.
Sublette, Victoria Anne, and Barbara Mullan. “Consequences of Play: A Systematic Review of the Effects of Online Gaming.” International Journal of Mental Health and Addiction , vol. 10, no. 1, 2012, pp. 3-23.
Trepte, Sabine, et al. “The Social Side of Gaming: How Playing Online Computer Games Creates Online and Offline Social Support.” Computers in Human Behavior , vol. 28, no. 3, 2012, pp. 832-839.
Wang, Ryan, et al. “A Systematic Review of Serious Games in Training Health Care Professionals.” Simulation in Healthcare , vol. 11, no. 1, 2016, pp. 41-51.
Whang, Leo Sang-Min, et al. “Internet Over-Users’ Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction.” Cyberpsychology & Behavior , vol. 6, no. 2, 2003, pp. 143-150.
Cite this paper
- Chicago (N-B)
- Chicago (A-D)
StudyCorgi. (2020, October 6). Positive Effects of Video Gaming. https://studycorgi.com/positive-effects-of-video-gaming/
"Positive Effects of Video Gaming." StudyCorgi , 6 Oct. 2020, studycorgi.com/positive-effects-of-video-gaming/.
StudyCorgi . (2020) 'Positive Effects of Video Gaming'. 6 October.
1. StudyCorgi . "Positive Effects of Video Gaming." October 6, 2020. https://studycorgi.com/positive-effects-of-video-gaming/.
Bibliography
StudyCorgi . "Positive Effects of Video Gaming." October 6, 2020. https://studycorgi.com/positive-effects-of-video-gaming/.
StudyCorgi . 2020. "Positive Effects of Video Gaming." October 6, 2020. https://studycorgi.com/positive-effects-of-video-gaming/.
This paper, “Positive Effects of Video Gaming”, was written and voluntary submitted to our free essay database by a straight-A student. Please ensure you properly reference the paper if you're using it to write your assignment.
Before publication, the StudyCorgi editorial team proofread and checked the paper to make sure it meets the highest standards in terms of grammar, punctuation, style, fact accuracy, copyright issues, and inclusive language. Last updated: August 25, 2023 .
If you are the author of this paper and no longer wish to have it published on StudyCorgi, request the removal . Please use the “ Donate your paper ” form to submit an essay.
More and more adults are playing computer games. why do you think is the reason for this. what are the good and bad things about playing computer games.
Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.
Fully explain your ideas
To get an excellent score in the IELTS Task 2 writing section, one of the easiest and most effective tips is structuring your writing in the most solid format. A great argument essay structure may be divided to four paragraphs, in which comprises of four sentences (excluding the conclusion paragraph, which comprises of three sentences).
For we to consider an essay structure a great one, it should be looking like this:
- Paragraph 1 - Introduction
- Sentence 1 - Background statement
- Sentence 2 - Detailed background statement
- Sentence 3 - Thesis
- Sentence 4 - Outline sentence
- Paragraph 2 - First supporting paragraph
- Sentence 1 - Topic sentence
- Sentence 2 - Example
- Sentence 3 - Discussion
- Sentence 4 - Conclusion
- Paragraph 3 - Second supporting paragraph
- Paragraph 4 - Conclusion
- Sentence 1 - Summary
- Sentence 2 - Restatement of thesis
- Sentence 3 - Prediction or recommendation
Our recommended essay structure above comprises of fifteen (15) sentences, which will make your essay approximately 250 to 275 words.
Discover more tips in The Ultimate Guide to Get a Target Band Score of 7+ » — a book that's free for 🚀 Premium users.
- Check your IELTS essay »
- Find essays with the same topic
- View collections of IELTS Writing Samples
- Show IELTS Writing Task 2 Topics
In some countries an increasing number of people are suffering from health problem as a result of eating to much fast food. It is neccesary for governments to impose a higher tax on this kind of food. To what extent do you agree or disagree?
Some people say that music is a good way of bringing people of different cultures and ages together. to what extent do you agree or disagree with this opinion give reasons for your answer and include any relevant examples from your own knowledge or experience., you have not seen a close friend for a very long time. you also still have a few of your friend’s belongings that were left at your house the last time she visited. in your letter include: - why you are writing - what you’ve been doing since you last spoke together - apologize for still having the items and ask how you can return them write at least 150 words. you do not need to write any addresses., some people believe that studying at university or college is the best route to a successful career, while others believe that it is better to get a job straight after graduating from high school. discuss both views and give your opinion., many students choose to study at college and universities that are far away from the places where they grew up. do the benefits outweigh the drawbacks.
IMAGES
VIDEO
COMMENTS
Computer Games Essay. This page analyzes a computer games essay and also notes how you can make good use of the question to plan and organize your essay. You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.
This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction. ... Benefits of Playing Video Games. (2019, Aug 16). Retrieved ...
Benefits of Playing Computer Games. Playing computer games can have many benefits. They can help improve skills like problem-solving and hand-eye coordination. Some games can also help in learning new things, like history or science. They can even help in making new friends when played online with others. Drawbacks of Computer Games
Read an essay sample The Benefits Of Video Games, with 1248 words Get ideas and inspiration for your college essay and study well with GradesFixer ... At the point when a grown-up or youngster is playing a computer game, he or she isn't just gazing at the screen latently. ... Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of ...
Cognitive Benefits. One of the key benefits of video games is their ability to enhance problem-solving and critical thinking skills. According to a study published in the journal PLOS ONE, researchers found that individuals who regularly played action video games demonstrated improved cognitive abilities, such as enhanced mental rotation and visual attention skills.
Read an essay sample Advantages And Disadvantages Of Video Games Essay, with 1148 words Get ideas and inspiration for your college essay and study well with GradesFixer ... A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017 ...
The electronic frameworks used to play computer games are called stages. Computer games are created and discharged for one or a few stages and may not be accessible on others. Specific stages, for example, arcade diversions, which present the amusement in an expansive, regularly coin-worked case, were basic during the 1980s video arcades, yet ...
Video games are not a tool to solve all problems, but they have more advantages than many people think. First, games have a positive effect on cognitive and intellectual development (Etchells). For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter.
This "positive effects of video games" essay explores the benefits of games on education, cognitive skills, social side of gaming, and other aspects. ... Trepte, Sabine, et al. "The Social Side of Gaming: How Playing Online Computer Games Creates Online and Offline Social Support." Computers in Human Behavior, vol. 28, no. 3, 2012, pp ...
In the current generation, the number of people of all ages playing computer games is significantly rising. Gaming companies are making a huge amount of money since the demand for their products | Band: 6.5. writing9. ... essay, I am going to discuss the advantages and disadvantages of playing . computer. games by elder people. Firstly, the ...